version 1.7.3 (Nov 24 2023)
FLIP Fluids 1.7.3 is a small update to add bug fixes and performance improvements.
FLIP Fluids 1.7.3 is officially supported in Blender 2.80 to Blender 4.0.
MacOS Support: Due to an issue in Blender 4.0.0 that can result in a baking error, the updated Blender 4.0.1 release may be required.
Blender 4.1: At this moment there are no known compatibility issues between this version of the FLIP Fluids addon and the latest daily build of Blender 4.1, but this may change as Blender 4.1 develops.
Added: Domain > Particles > Skip Particles With Source ID Value option.
If the fluid particle Source ID attribute is enabled, this setting can be used to skip exporting fluid particles that have the specified Source ID value.
Useful to reduce cache size and speed up playback in situations where particles are not needed from a specific Fluid or Inflow objects.
Bug Fix: Fixed issue where Inflow/Fluid UI may not be fully drawn if a Domain object was not present in the scene.
Bug Fix: Removed costly simulation calculation that was not required if the fluid particle export feature was enabled.
Bug Fix: Fixed issue where keyframed Domain > Particles > Particle Export Amount values may be incorrect within the simulation.
Bug Fix: Fixed UI issue where Domain > Particles > Display and Render Settings submenu label would be greyed out incorrectly.
Bug Fix: Fixed issue where exported fluid particles against an obstacle could result in render flickering due to intersecting with the obstacle.
Improvement: Performance optimizations for lower resolution simulations.
What is the FLIP Fluids addon?
The FLIP Fluids addon is a tool that helps you set up, run, and render liquid simulation effects all within Blender! Our custom built fluid engine is based around the popular FLIP simulation technique that is also found in many other professional liquid simulation tools. The FLIP Fluids engine has been in constant development since 2016 with a large focus on tightly integrating the simulator into Blender as an addon. It just feels like a native Blender tool!
With our reputation for delivering high quality software and outstanding customer support, the FLIP Fluids addon is one of the best selling products on the Blender Market.
Over 10000 copies sold, 5 star rating, excellent value
No subscriptions, all future updates included
What are the artists creating? Check out our 2021 Customer Reel!
Try out our free demo! We’re sure you’ll like it 🙂
Frequently Asked Questions (FAQ)
What is the difference between Blender’s Mantaflow FLIP simulator and the FLIP Fluids addon?
Have any questions? Do not hesitate to ask us here or at [email protected]!
Create awesome large scale fluid effects with the whitewater simulator. Generate and simulate millions of foam, bubble, and spray particles to give a sense of realism to large bodies of water.
High Viscosity Effects
Use the high accuracy viscosity solver to simulate thin silky-smooth liquids, thick fluids that buckle and coil, and anything in between. You will be able to simulate thicker fluid in Blender than you could ever before!
Surface Tension and Sheeting
Create beautiful small-scale fluid effects with surface tension and add particle sheeting to create large thin splashes. Simulate the natural cohesion of surface molecules that cause fluids to form into beads, drip, and add an elastic look to splashes.
Custom Built Force Fields
We built our own custom force field system designed specifically for popular liquid effects! Volume forces for forming liquid shapes, surface forces for aligning gravity to surface normals or to help liquid stick to surfaces, and curve forces for guiding liquid to flow and spin along a curve.
FLIP and APIC Solvers
Choose between FLIP and an APIC simulation methods! FLIP is turbulent and chaotic – good for large scale splashy simulations. APIC is smooth, stable, and swirly – good for small scale or viscous simulations.
Why choose FLIP Fluids?
Fluid simulation software can be intimidating, complex, and difficult to work with, but it does not need to be. We believe that usability should come first when designing a simulation tool. A simulator might contain the most advanced technology in the world, but if it is not usable, reliable, and flexible, it will not be a tool that is useful or enjoyable to the artist.
Our goal is to improve on many aspects of the built-in Blender fluid simulator such as usability, stability, customization, and to prevent common problems that we see artists encounter when working with simulation systems. We want to provide you with the tools, learning resources, and workflows to assist you in creating beautiful effects as quickly and as painlessly as possible.