Blender Mesh2Rig v1.8 Automate Workflow Addon Download

Blender Mesh2Rig v1.8 Automate Workflow Addon Download

Will help transfer cloth simulation or something like that to rig. This can be useful when transferring animation into a game engine or other software.

Setup:

Prepare an object with mesh animation (e.g., cloth simulation) and a duplicate of it, matching its shape on the first frame but without animation.
Stage 1 – Rig Creation:

Select the non-animated object.
Generate a rig on it.
(Optional) In Edit Mode, remove excess bones or add new ones as needed.
(I use a bone length of 0.003 m)
Stage 2 – Rig Binding:

Select the created rig and the non-animated object.
Perform the second stage.
Stage 3 – Rig Finalization:

Select the rig.
Execute the third stage.
Stage 4 – Target Assignment:

Set the non-animated object as the source.
Set the animated object (e.g., with cloth simulation) as the target.
Stage 5 – Animation Transfer:

Define the first and last frames of the animation
Apply the fifth stage.
Stage 6 – Final Setup:

Select the original non-animated object and the rig.
Complete the process.
This is a test extension that should help transfer the animation of the grid to the rig. I made it in 6 hours without any programming knowledge using coding Ai, so do not judge strictly.

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Filename:add-on-mesh2rig-v1.8.0 vfxMedd.zip – 16 KB

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