King’s Marmoset Toolbag 5.02 Beta 1 Crack 2025 Download

King's Marmoset Toolbag 5.02 Beta 1 Crack 2025 Download

Toolbag 5 Beta is Available Now!
The Marmoset team is excited to announce Toolbag 5 is publicly available for beta testing.

This new release is set to be a game changer for 3D artists of all disciplines. The new features in each major system of the software (baking, texturing, and rendering) significantly expand Toolbag’s production capabilities in all facets of 3D art creation, and boast major time-saving efficiencies in your art production pipeline.

Keep scrolling for a comprehensive overview of all the latest features, and get started with the Toolbag 5 beta today!

Now Featuring:
Baking
Baking UDIM Textures

Interactive Baking

Bevel Shader Baking

Texturing & Painting
UDIM & Multiple Texture Set Support

Vector Layers

Sync Points

etc

5.02b Changelog (5020)

Texturing Improvements
We’ve added a Decal layer type with a dedicated Decal tool to make it easy to carefully align logos, mechanical parts, and other design elements to the surface of the mesh.
Decal Projection mode has been added for vector layers as well, providing the ability to create vector designs on a virtual decal grid.
A Smudge tool has been added for paint layers.
Paint layers can now be dragged onto masks with an option to convert the paint data to mask data.
Fill layers now provide a UI to generate mask content from the various map types (albedo, roughness etc) when using material references.
Selecting a vector shape now jumps to the appropriate point in the Shapes list.
You can now select and edit points while using the shape creation tools like Pen and Curvature.
Spiral shapes in Vector layers are now more stable in Solid mode.
Vector shapes are now more stable when dragging points near or over UV seams.
Vector layers are more stable when drawing on thin mesh surfaces.
Vector layers with radial symmetry are more stable and less sensitive to small differences in topology.
Vector shapes should now be retained if a mesh object is transformed (moved, scaled, etc).
Vector layers in Brush mode with small sizes should no longer draw with gaps in the stroke.
Fixed a bug with Vector layers in the mask stack where duplicating a layer could cause it to no longer draw.
Fixed a problem where Vector layers with brushes of certain sizes would fail to draw on a scene load.
Resolved a problem that caused image quality to degrade when non-zero values were used for Random Seed in Voronoi and Cellular layers.
The alpha channel is no longer saved when exporting texture files that do not require it.
Fill layers that use material references now display the correct material values when the material is disabled.
Viewport brush preview should be more accurate now when the Directional setting is enabled.
Color selection layers now handle areas with fine detail better, improving material ID mask generation.
Sync Points are no longer restricted and can be placed in Groups or as children to other layers.
Normal maps can now be toggled from Sync Points, allowing you to determine whether a Sync Point affects certain layer types like Direction.
Fixed a bug with the texture content generated from Sync Points when left-handed normals were used.
Texture Projects can now be collapsed, removing the source data from the scene, exporting the textures, and creating a simplified material setup to optimize the scene. Note: It’s recommended that you save a new copy of your scene before collapsing to prevent data loss.
Linked Bake Projects can be collapsed too, deleting the high poly geometry from the scene, which can help with performance and memory use when working with Texture Projects.
Fixed a problem with the selection tools in Multiple Texture Set mode where only the bottom row of tiles could be selected.

and lots of other improvements..

Downloads: show love to dev by purchasing if you can afford it

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Filename: Marmoset Toolbag 5.02b1 vfxMed.rar 248.1 MB

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