Blender Handy Weight Edit 1.2.6 Free Download

Blender Handy Weight Edit 1.2.6 Free Download

Handy Weight Edit is an alternative weight painting method in Edit mode.

It offers precise control where and how weight is distributed. Instead of painting in hard to get areas with brushes, you can now select individual vertex and adjust the weight value. Along with all the familiar tools in edit mode like loop select, xray, lasso select, hide/unhide elements, it is never easier to modify weight values during character skinning process.

After binding to an armature, select a single mesh object and enter edit mode, then use various tools to modify the weight value:

1. increase or decrease weight value with mouse wheel on selected vertices (hotkeys can be customized)

method one: uniformly modify weight value to selected vertices. useful to fill large portion of area with same value.

method two: vertex weight value is modified on a per vertex level, in a gradient manner. useful to fine tune borders where multiple bone influence groups meet.

2. smooth selected vertices weight

3. copy weight value as last selected vertex.

4. mirror weight: it will mirror the weight of selected vertices from relevant mirrored bone. proper bone suffix naming is recommended. or mirror the weight value of selected vertices of the same bone as shown below. take a look at FAQ page for more info.

5. Switch Bone Influenced Groups: take a look at FAQ for more info.

case 1: if a single vertex is selected, cycle through all influenced weight groups that include the vertex. useful where multiple vertex groups intersect.

case 2: if more than 1 vertex is selected or nothing is selected, switch bone influenced group under mouse cursor. useful where a precise selection is made and you want to switch bone influence group.

6. limit max weight groups. to increase lower end platform performance, a set of max bone number influence is a must.

7. remove weight below set threshold. optimize performance by removing small influenced values.

8. select half of the mesh for mirror weight.

9. check if total weight value equal to one. for usage in game engines, many prefer each vertex total weight value is one. this operator will pick out the abnormal ones.

10. Some platform have max limit of how many bones a vertex can be influenced. This operator will check if there is any vertex that has exceeded set max weight group limit. for example, if the max is set to 3, this operator will pick out any vertex that have more than 3 vertex group influences.

11. basic normalize. simply make sure selected vertices have total max weight value equal to one

12. show active single vertex’s weight groups. Although spreadsheet is very powerful, for complex rigging, it is more convenient to show only influenced weight groups of a selected vertex.

***************** Update **************************

update 1.2.6:

added user defined prefix, suffix for mirror weight (located in addon preference): Generally, it is best to follow common naming convention for pair of bones, such as l.bone and r.bone, or l_bone and r_bone or bone.l and bone.r. sometimes, user may unintentionally use lbone and rbone, other times it may be required to use different naming convention that Blender does not recognize.

now you can manually set custom prefix and suffix to mirror weight. below is an extreme example: using “apple_” and “orange_” as custom prefix, at the same time, “_tea” and “_coffee” as custom suffix. you can mirror weight regardless.  

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Filename:Handy_Weight_Edit_1.2.6 vfxMed.zip – 20 KB

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