Unreal Engine 5.5 Niagara LiDAR Point Cloud (FAB) Crack Download
Elevate your Unreal Engine projects with real-world LiDAR scans driving Niagara particle systems. Seamlessly integrate massive point-cloud datasets for immersive, data-driven VFX.
Features
Niagara Data Interface for LiDAR Point Clouds — access and manipulate ULidarPointCloud assets inside Niagara on GPU or CPU emitters.
GPU-Friendly Textures — convert point positions and colours into editor-generated textures for high-performance rendering of large datasets.
Custom Functions — retrieve point counts, individual point data, bounds, and more.
Editor Integration — one-click texture generation from the content browser via asset-action utilities.
Support for Large Datasets — up to ~2 million points on GPU emitters and ~200 k on CPU emitters, ideal for simulations, arch-viz, and games.
User-Friendly Workflow — example maps included; enable Show Plugin Content to view them.
Use Cases
Environmental simulations – drive particles from real-world terrain and structures.
Architectural visualisation – showcase scanned buildings and spaces with interactive effects.
Gaming effects – craft gameplay mechanics and visuals that react to precise spatial data.
Quickstart
Enable the native “LiDAR Point Cloud Support” plugin (Edit ➜ Plugins ➜ Built-in).
Install / enable the “Niagara LiDAR Point Cloud Plugin” and restart the editor.
Import your .LAS / .LAZ files—drag them into the Content Browser to create ULidarPointCloud assets.
(GPU only) Generate position & colour textures: right-click the point-cloud asset and run Generate Textures.
Create / open a Niagara system, add the LiDAR Point Cloud Data Interface (CPU) or assign the generated textures (GPU) to start driving particles.
Enable “Show Plugin Content” to access the included example maps that demonstrate both CPU and GPU setups.
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Filename:Niagara LiDAR Point Cloud Plugin UE5.5 vfxMed.rar – 60.0 MB
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