Unreal Engine 5.5 – Vertex Paint Detection v1.28 Crack FAB Download

Vertex Paint Detection v1.28 Unreal Engine 5.5 Crack Download

This tool makes it possible to Paint, Remove and Detect Vertex Colors in Runtime on Static, Skeletal, Spline, Dynamic and Instanced Meshes in several different ways!

Utilize Per Vertex Info such as Vertex Color, Position, Normal, Material, UVs, Physics Surface and even Average Vertex Color, Colors in Percent, Colors of Each Bone, and much more that can enable New Mechanics, Game Modes as well as Incredible Attention to Detail!

The Plugin supports Multi Threading which makes it possible to perform multiple tasks at the same time without significant performance loss!

Showcases

-PrismaticaDev Plugin Overview Video

-Wall Banging with Vertex Colors

-Modular Fire Spread and Bullet Holes On Cloth

-Wet & Drying with Echo

-Combined with Skinned Decal Component

-Sword Slash & Blood Spread

-Making Holes and Spreading Fire on Cloth Curtain

-Volumetric Sphere Smoke

-Volumetric Cube with World Interaction

-Compare Colors to Color Snippet

-Instanced Mesh / Foliage

-Dynamic Mesh Component

-Geometry Collection

-Graffiti, Whiteboard & Paper Painting

-Paint Graffiti over Any Flat Surface with High Detail

-Vehicle and Paint on Wheel

-Dry Surfaces – Dry Character

-Unreal Water

-Paint Circles

-Prevent FX from Clipping Through Geometry

-Snow Melting

-Fire Spread

-Rolling Around in Filth

-Optimized Particle Painting using Randomization

-Physics, Vehicle and Character Interactions with Vertex Colors

UDS: UDS + Western Town – Weather Sample Project – Melting Snow into Water – UDS + SlayAnimation – UDS + Echo – UDS + Line of Sight

Performance

-Painting on a lot of Meshes at the same time

-Task Speed on Skel Meshes using Bone Optimization Feature

-Task Speed

-Painting on 980k Vertices

-Painting on 50k Vertices 5 LODs

User Showcases

-Crazy Mikes Skeletal Mesh Procedural Deforming

-3D人-3dnchus Particle Painting

-WowzThirds Line of Sight

-Peter Gubins Electricity Spreading

-Mel’s Bullet Holes using only Vertex Painting

Other

-Porting Fire Example to a new Project

-80LV Article

Post Launch Added Features

-Morph Target Support-Paint Within Area Capsule & Cone Shape

-Lerp Color to a Target Value

-Get Colors Within Area

-Paint Group Snippets

-Compare Colors to Multiple Color Snippets

-Instanced Mesh / Foliage Support

-Dynamic Mesh & Geometry Collection Component Support

-Override Vertex Colors to Apply. So users can create their own Paint Conditions!

-Paint Using Physics Surface. So instead of hard setting the values on RGBA, you can for instance paint Water Surface, and it applies colors to whatever channel Water is registered to. If Physics Surface Families is setup, then even if it doesn’t have Water, but has child, for instance Asphalt-Water, then it can apply to that instead, or vice versa, which makes this extremely useful.

-Compare Colors to Array of Colors.

-Paint & Detect with different types of Conditions. For instance Line of Sight, to the Sun for example to Dry Faster on parts of a wet Mesh.

-Paint Wheels Component. A component that enables you to paint the wheels of a vehicle with what it drives over, and/or paint the surface under the wheel with whatever is on it.

-Paint Entire Mesh at Random Vertices. Simulate for instance Rain or Snow by having the colors be applied randomly over the Mesh

+ Much More

Downloads: show love to dev by purchasing if you can afford it

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Filename:VertexPaintDetectionPlugin UE 5.5 vfxMed.zip 

Official Discord : https://discord.gg/M2kqB4M9tG

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