JangaFX LiquiGen v1.0.2 Crack September 2025 Download
Why LiquiGen? does it suck?
We want you to master the element of water and LiquiGen is the easiest real-time liquid simulation tool you’ll ever use. LiquiGen allows you to create anything from water and blood to ketchup and slime. With real-time meshing, customizable forces, sparse simulation domains, and a real-time path tracer, you’ll be able to reach elemental mastery in no-time.
Try for free ( ͡° ͜ʖ ͡°)
Made by Justin Marimon
Liquid Simulations Have
Never Been Easier.
Liquid simulations have been notoriously difficult because of the knowledge required and the time and compute power needed. With an intuitive UI derived from EmberGen, you assemble a small node graph to create the perfect setup for your simulation. Press play, and tweak parameters in real-time. When you’re ready to export, simply click export and you’re done!
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Game Ready Exports
Are Our Norm.
LiquiGen has a flipbook workflow unlike any other visual effects package in the industry. Generate game-ready, fully assembled flipbooks in seconds, then preview your flipbook animations with our inspector tool. Pack flipbooks effortlessly and export numerous passes with ease. We built LiquiGen from the ground up with games in mind.
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Instantly Import and Export
Game-ready Data
Export an array of game-ready data types with no special setup required:
Alembic Caches for particles, meshes, and foam
Rasterized or Pathtraced Renders
Normal Maps
Refraction Maps
Wetmaps
Animated Decals
Caustics, and more!
Fixed
Fixed an issue where an imported mesh would cause liquids to explode when moving
Fixed an issue where there was no liquid emission from an animated alembic file while animate was unchecked in the import node
Fixed issues where the camera node’s near and far planes where never used: Note that with perspective projection only the near plane is used, but with orthographic projection both near and far planes are used
Fixed issue with stationary meshes having non-zero velocities for high timerates / substeps
Fixed a bug where the camera node’s “Display Dimensions” was being ignored when exporting, resulting it the “Preview” tab not matching the actual exported view: This also allows varying source aspect ratios to be scaled/stretched to any other arbitrary destination aspect ratio while exporting by using the “Display Resolution” to set the aspect ratio
Fixed timeline region length
Fixed a bug where two forces with the same name could not be selected in the diagnostics panel
Fixed a bug where high velocities would cause the “Value” color scheme in the diagnostics panel to go out of range
Fixed a bug with continuous emitters not working properly with high flow rates
Fixed a bug with emitters not working properly when substepping
Fixed a bug where being in the Export tab would likely delay loading a project until switching to the Scene tab or Preview tabs
Fixed a bug with velocity transfer being affected by disabled modulators
Fixed parameter override cycler showing while multi-editing on non-overridable parameters
Fixed memory leaks in the export process, exports now use significantly less memory
Fixed animation not updating on substeps
Fixed an issue where point lights and area lights combined would cause rendering issues
Fixed liquid explosions when using ctrl-Z to undo parameter changes
Fixed a memory leak in the camera nodeÂ
Downloads: show love to dev by purchasing if you can afford it
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Filename:JangaFX_LiquiGen_v1.0.2.rar
Official Discord : https://discord.gg/M2kqB4M9tG
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