Blender Tool Kit keKit v3.47 Pro Free November 2025 Download
keKit is a General Tool-Kit Add-On for Blender
- Extensive options for customizing & optimizing workflows.
- An all-in-one collection of Scripts, Tools, Macros and Pie-Menus, etc.
- Modular – The kit is composed of separate modules that can be enabled or disabled.
- At your discretion – No preset shortcuts.
[Render] Unwrap Macro (NEW)
A (relatively) simple macro script to do common (for me) UV-unwrapping tasks – in one click.
Requirements:
TexTools add-on (& ideally some experience using it)
Viewport Context: UV-editor AND 3D View (like the ‘UV Editing’ layout) – run in the 3D View.
Material with a texture. (Set desired texel density in textools!)
Can serve two different goals:
A. Unwrap for reference texture mapping (for block-out models – not for baking)
B. Quick & dirty packing (for baking). Note: If you want 100% optimal UV’s, this may just be ‘a starting point’
Redo Panel options to accomodate these methods/goals:
Auto-Seam: (via Select Sharp Angles). If not, user-assigned seams may be needed
Auto-Pack: Regular UV Pack with margin tweak only. Note: Texel density will be ignored
Canvas Align (Stack): Place each UV island on specified canvas location. Default is 0,0 (bottom left)
v3.47
[Modeling] Merge To Mouse (Fix)
Now respects “Correct Face Attributes” (Edit-mode tool option), to keep UV’s in place (both vert & edge mode)
[Unlisted] Cycles Image Reload (NEW)
Reloads all images & updates Cycles(or EEVEE) viewport -> images are immediately visible
Assign shortcut manually in “Screen (Global)”: screen.ke_cycles_reload
[Context] Context Tools [Upd/Fix]
Grease Pencil now works again: Blender API 4.x Change fix/support for Context Delete, Dissolve & Extrude
Operator changes: These have changed category. Remove old mapping:
mesh.ke_contextdissolve -> view3d.ke_contextdissolve
mesh.ke_contextextrude -> view3d.ke_contextextrude
[Geo] QuickMeasure (Upd)
Now automatically starts in Fast Mode if the mesh is “heavy” (>50k+ verts) – toggle with “B” in QM modal
[Render] Sync Material & Viewport (Fix)
Now reads RGB-nodes (note: any node that is not an image or rgb-node -> default 0.8 white (API limitation))
[TT] Mouse Axis Move (Fix)
Using *Rotate* over object did nothing: now ignores ‘No Constrain Over’ option for rotate op.Â



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