JangaFx Illugen v1.1.1 Crack December 2025 Download

JangaFx Illugen v1.1.1 Crack December 2025 Download

IlluGen is the worlds first tool built for generating assets for real-time VFX and tech artists. Assets like tiling noise, flowmaps, VFX specific meshes, uv distortions, pivot baked meshes, gradient masks, custom RGBA packed flipbooks, channel packed noises, color gradients, beam textures, shockwaves, masks, and so on. IlluGen looks like a shader editor at first glance, and though it may eventually function like one, its core purpose is to generate 2D and 3D assets for use in game VFX.

Condense Your Workflow
IlluGen is built to condense your workflow from 15+ tools to a singular point of asset creation. No further need to use photoshop, houdini, substance designer, and after effects just to create one effect. IlluGen natively supports, or will eventually support, workflows to generate just about any asset you would need in visual effects. Paired with the significant advantages of EmberGen and LiquiGen you won’t want to use any other tool.

Wonderfully Marrying 2D and 3D
Imagine this: You’re trying to create a fiery sword swipe effect and need to author both a 3D mesh and the texture assets. You’ll need an arc shaped mesh, a mask to remove hard edges and various stylized panning noise textures. Usually, you’re going to author the 3D mesh in one program and then author the textures somewhere else. You’ll bounce back and forth until the job is done. With IlluGen you can create the 3D mesh, masks, and noises in one singular graph. This allows you to author and preview how all assets interact before putting them in your game.

CHANGELOG FOR ILLUGEN V1.1.1

New Additions
Added Geometry masks. They are defined using Node: Geo Mask and can be applied to all Geometry nodes modifying the geometry
Added more displacement modes in Geo Noise Node : Along normal, 3D world (legacy), 3D local and on tangent plane and option to use point orientation or vertices normal and tangent
Added Super sampling AA option to spritesheet encoding, edge extension for looping textures
Added import streaming to import nodes for image sequences
Import nodes can now stream in multiple files over time that match the current timeline frame
Added support for variables in the import node’s filename
This can for example allow you to import files relative to the project’s directory
Added wrap mode to renderer
Added srgb view for grayscale. This allows you to view grayscale nodes in an encoding similar to color nodes
Added Opacity mask input and vertex color alpha opacity in geo render to texture node
Blend node will now account for the alpha channel when blend mode is set to ‘alpha’
Grayscale blend mode ‘alpha’ will blend the inputs like the alpha channel of color blend
Previous behaviour of blend mode ‘alpha’ can be performed by using the new blend mode ‘mix’
Added ‘UI Brightness’ setting to preferences
Added ‘Invert Y channel’ to ‘Export: UV’, ‘UV to Color’, ‘Color to UV’, ‘UV Split’ and ‘UV Merge’
Added Optical Flow node:
Analyses how pixels move from one frame to another
Can be used to produce flowmaps for smooth flipbook playback
Added Flow Blend node:
Blends 2 images together using a flowmap
Added support for out-of-bound values from modulator output preview
Added neutral tonemapper to the tonemapping options of the renderer node
Added derivative options to the uv from grayscale node
Added ‘Linear to sRGB’ and ‘sRGB to Linear’ presets in node Levels
Improvements
Improved export performance in various cases
Improved Sheet Decode to decode multiple frames at once and to have a frame perfect mode
Improved timeline playback and scrubbing to make animated parameters more reproducible
Enabled node preset support for all nodes
Updated UI layout when searching node menu
Changes
BREAKING: All combine nodes have been renamed and modified to expose parameters in a clearer way:
Geo Combine Transform -> Geo XForm
Geo Combine Scale -> Geo Scale Points
Geo Combine Color -> Geo Color
Changed exporting to export textures at the input nodes resolution rather than the project resolution
Made content of group show in node menu if only one group is present
Fixes
BREAKING: Fixed orientation inconsistencies with pivots
Fixed fractal nodes randomization degenerating on extreme scaling
Fixed erroneous context menu on gradient/curve preset browser special categories
Fixed clicking off textbox on Node Details panel sometimes not registering the new value
Fixed copy and transform pivot baking
Fixed aspect ratio in geo render to texture node
Fixed rare bug where exiting textbox state might have resulted in a crash
Fixed alpha channel being dropped with blend nodes
Fixed export progress bar exceeding 100% progress
Fixed Sheet Encode
to encode the first frame rather than last frame of a sequence when in stride mode
to be frame perfect
to be pixel perfect
Fixed issues with backwards compatibility handling when subgraphs were used
Fixed Geo UV node
Bad UV generation with triangle geometry
Incoherent UI in ‘keep current’ mode + exposing mirror and rotations
Fixed background color being inconsistent when the grid is on
Fixed point orientation in geo copy to points, geo copy and transform, geo points shape
Fixed geo copy and transform node
Jitter position was not aligned to point orientation when points pin was used
Distribution and skip last are removed when points pin was used
Fixed directional blur uv filtering
Fixed point orientation in geo space warp
Fixed alpha channel being displayed in the wrong color space when using RGBA toggles in the viewport 

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Filename: IlluGen_v1.1.1.rar

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