FAB CGr PCC Pack Crack (Unreal Engine 5.5) Download
This is not just a weapon model, the project contains all the necessary animations and logic to create your game.
One customizable Pistol Caliber Carbine has various mesh options – with a regular magazine, with a drum magazine, with and without a stock, multiple holo sights, laser/flashlight, compensator, and suppressor.
Due to customization, you can get different views of weapons.
In addition, there are different firing modes. You can also customize the accuracy of the weapon.
This project uses a material layering system so that you can give your weapon a different look with different patterns. You can also change only a tint.
Raindrops appearing on weapons, procedural walking, character crouching, sliding, weapon deflection when the character approaches an object,
grenades: fragmentation, flashbang, and smoke, explosions, blinding, and concussion effects. Bullet projectiles are subject to gravity and do not fly off into infinity.
The enemy damage system depends on the hit to the body parts. For example, a hit to the head leads to the death of the enemy with fewer hits than to the arm or leg.
PREVIEW (UE5)
PRESENTATION (UE5)
Introduction to the CGr UE5 update project
How to combine CGr projects The video was recorded for an old version and has several differences. For example, in all animation blueprints (except FaLMG), “cast to” is replaced with interfaces.
If you combine this project with the shotgun one, watch this video.
In versions UE5.5 and possibly higher, there will probably be freezes and disappearance of the material.
The solution is simple (watch this video): You need to reduce the resolution of all textures (for example, from 4096×4096 to 2048×2048, and some 2048×2048 to 1024×1024). P.S. Projects updated, lower resolution textures uploaded. High-resolution textures are placed in the appropriate folder.
If your image has shifted to the right (watch this video)
If Ragdoll is sliding on the floor (watch this video)
Project “CG” stands for Customizable Guns. “r” is a remaster.
You have the main body of the weapon, which is represented by the skeletal mesh, and a variety of attachments that can completely change the look of the weapon.
Variability allows you to make weapons either classic or modern. Also short, regular, or long. Thus, we get a kind of constructor from which we can assemble different variants of the same type of weapon.
This project uses procedural aiming.
This tutorial shows how procedural aiming is roughly (with slight differences) implemented in my project.
This project uses procedural recoil.
This tutorial shows how procedural recoil is roughly (with slight differences) implemented in my project.
The project has been updated. The update only affected versions of the UE5 engine.
Downloads: show love to dev by purchasing if you can afford it
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Filename:CGr PCC Pack 5.5.zip
Official Discord : https://discord.gg/M2kqB4M9tG
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