FAB – Games By Hyper Unreal Engine 5 Assets Free Download
Hyper Outliner and Symbol System v3
Guide and inform your players with in-world outlines and symbols. Fully replicated, clean, and ready for multiplayer games.
Highlight interactables, enemies, objectives, and more — with dynamic symbols, distance-based visibility, and custom filters.
No code needed. Works across Adventure, Co-op, Shooter, or Open-World games.
Also included within our flagship product MST Pro.
Explore all compatible Hyper systems or try the MST Pro demo to experience the Hyper ecosystem.
Or buy directly from our official store — shop now, pay later available.
Key characteristics:
Set an outliner on any actor from any place
Uses an actor component with useful functions to manage your outlines easily
Three different Colors Predefined
I’ve setup a primary, secondary and an third/other outliner.
Toggle multiple actors via function from the AC_Outliner
Toggle Global scene depth easily
Set and attach a symbol on any of your actors. Like ? ! ⮟ Perfect for quest systems
Set options on the Symbols like:
Play Rate
Rotation
Up and Down Movement
Mesh
Color sets
Trigger synced footstep effects based on surface type, speed, and movement state. Works with any animation system.
Includes sounds, particles, decals, and multiplayer support. Modular, no code needed.
Drop-in compatible with RPG, Shooter, Horror, and Survival projects.
Also included within our flagship product MST Pro.
Explore all compatible Hyper systems or try the MST Pro demo to experience the Hyper ecosystem.
Or buy directly from our official store — shop now, pay later available.
Key Features
This system is extensive, the core features are as follows:
Based on physical surfaces, switch footstep sounds and effects
Includes Wet footsteps trigger in shallow water
Defined in an actor component so you can drag it on your character
Works with auto landscape material, example included
Triggered via Animation Notify, easy to set up.
Also works on non-humanoid characters.
Light, Moderate, and Heavy steps possible. For instance, a light character should spawn a different sound on grass than a heavy one. These sound variants are not included but it is easy to switch!
The most common surfaces are included in this project
Convert meshes into clean inventory icons with lighting, backgrounds, rotation, and transparency.
Fully local and fast. No Photoshop or render queue needed.
Ideal for any game with inventory, vendors, or UI.
Perfect in combination with our flagship product MST Pro.
Explore all compatible Hyper systems or try the MST Pro demo to experience the Hyper ecosystem.
Or buy directly from our official store — shop now, pay later available.
Key Features
This system comprises the following core features:
Generate Icon Textures from Static or Skeletal Meshes
Save and Load your current configurations quicker generation
Use a Datatable to configure which items you want to show in the icon generator and use shortcuts to toggle between meshes
etc
Downloads: show love to dev by purchasing if you can afford it
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Filename: InteractionSystem_5.5.zip
Official Discord : https://discord.gg/M2kqB4M9tG
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