Unreal Engine 5.1+ Vertex Animation Manager (FAB) Download
VAMP 2 is now available! VAT-only and GPU Skeletal Mesh featuring procedural Aim-Offset, directly onto the GPU. Ready to enhance even more features, using the new compute shader animation system.
This plugin allows the generation of vertex animation textures directly within the Unreal Engine editor, without the need for any additional tools. It comes with included components for the playback of Static Meshes, Instanced Static Meshes (ISM) and Hierarchical Instanced Static Meshes (HISM). Additionally now with Advanced Quality mode to turn your mesh into GPU Skeletal Meshs, resulting in more higher quality renderings for transitions and per-bone weight blending, at large scales.
The plugin provides access to sockets and bones from both C++ and Blueprint code, allowing for the retrieval of socket transform, location, and rotation. You can easily setup your Blueprint actors and attach components by using the sockets. The runtime component can update the transforms automatically during the playback if you enable this option. The animation can also be played back without the need for any ticking enabled, as everything is controlled by time. Even if you have set up your skeletal mesh with notifications, these can still be used for the playback of animations by the vertex animation runtime components.
Discord Q&A and support: https://discord.gg/tu6ZNgwAb9
Update 2.0 (UE5.4):
NEW: Advanced Quality with GPU Skeletal Mesh using Compute Shader
NEW: Aim-Offset using the new GPU Skeletal Mesh
Update 1.14 (UE5.5):
NEW: Nanite bake for UE 5.5 updated
Update 1.13 (UE5.4):
NEW: Spatial ISM with Spatial System (plugin needs to be owned)
NEW: PlayAnimationOnce Node
NEW: SIMD Velocity Optimizations
NEW: Variation Groups and Randomize method
Update 1.12 (UE5.4):
NEW: ISM previous transforms (UE5.4+)
NEW: HISM Async Build-Tree (UE5.4+)
NEW: Static Mesh Sockets from non-animated VAISM/VAHISM
Update 1.11 (UE5.2+):
NEW: Perfected Nanite workflow and support for all meshes
NEW: Reduction tool for automatic influence optimizations in editor
NEW: Ultra-precision profile setting for 32-bit float texture data
Update 1.10:
NEW: Two-Phased Game Loop, For game loop optimizations and multi-threaded processing
NEW: VAISM/VAHISM visibility flag adds and removes instances on the fly
NEW: VAMovementComponent to integrate Nav Mesh path finding with root motion
Update 1.9:
NEW: Full support up to UE5.3
Update 1.8:
NEW: VAT Physics Feature
NEW: VAT Normal Mapping
NEW: VAT Async Loading
etc
Downloads: show love to dev by purchasing if you can afford it
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Filename:Vertex Animation Manager_UE5.1_To_UE5.7 aeBlender.rar [593.5 MB]
Official Discord : https://discord.gg/M2kqB4M9tG
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