Blender 5.2 Update Simplebake v2.8.5 GPL Download
SimpleBake is the definitive baking solution for Blender. In short, it allows you to simply bake PBR and other textures.
Blender provides a very powerful way to create complex PBR materials by using nodes. However, what should be a simple process of baking and exporting these materials for use with other software or systems (Substance Painter, Second Life, Sketchfab, Unity etc.) is surprisingly difficult.
SimpleBake aims to address this problem. SimpleBake is an addon / tool that provides a one-click solution for simply baking PBR maps from materials created in Blender.
However, SimpleBake isn’t just an add-on for PBR. You can easily bake all of the “traditional” Cycles bake modes, along with other kinds of specialist maps (Ambient Occlusion, Curvature, Thickness, Vertex Colours and Colour ID).
Traditional or “Cycles Baking”
Traditional Baking – Bake any of the “traditional” Cycles bake modes (Combined, Roughness, Normal etc). SimpleBake will handle all the node setup and a tonne of other things that make baking in Blender a pain. As many materials on your object(s) as you want.
Colour Space – Choose your colour space for baked images. Choose whether or not to use this colour space in your exported files.
General (apply to all baking)
Presets – Create and save your own presets and use them across your blend files.
Bake in the background – Queue up a number of different baking tasks to bake in the background while you continue to work in Blender. Each task can be given a name. When it’s finished, import the textures and/or objects into Blender.
Keep doing what you are doing – No new workflow to learn. No special node groups or materials to use. No limitations on the complexity of your materials. Just simple baking based on your existing workflow.
Special Maps – Bake a number of special maps including AO, Curvature, Thickness, Vertex Colours and Colour ID.
Auto export (baked maps) – Automatically export baked maps to external files.
Auto export (mesh) – Automatically export your mesh to external files (FBX or GLTF). The mesh will have materials applied that refer to your exported bake images, making importing it into another application or service easy.
Batch baking and folder organisation – Export your bakes and mesh to custom folders (created where you blend file is saved), and with custom batch names (which are included in the file names). Bake a complex scene in stages with ease, and never accidentally overwrite your baked maps again!
No limits on materials – Your object can have as many different materials as you want. SimpleBake will process them all.
Combine to one texture set – Bake multiple objects to a single texture set in exactly the same way was you bake anything else.
Smart UV handling – Use existing UVs, generate new UVs and generate atlas maps – whatever you need. Either restore your original UV maps after the bake, or leave the ones used for baking applied.
etc
SOME CHANGELOGS BELOW:
Version 2.8.5
20 July 2026
ENHANCEMENTUpdated SimpleBake’s default colour-space selections for Blender 5.2 and above, so colour and non-colour textures use the correct Blender 5.2 colour-space entries.
Version 2.8.4
21 June 2026
BUGFIXFixed a potential activation crash on systems where Blender exposes a different colour-space list. SimpleBake now checks that its preferred colour-space indices exist, then falls back to matching common colour and non-colour space names before using a safe default.
Version 2.8.3
8 June 2026
BUGFIXFixed a crash in Copy and Apply when “Apply bakes to original” is enabled and an existing merged material is found. The material is now returned without attempting to assign it to a (non-existent) new object.
BUGFIXFixed a crash in the UV list panel when an object in the bake list has been deleted or renamed. The UV layer lookup is now guarded against a missing object.
Downloads Section Below:
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Filename: SimpleBake 2.8.5 vfxMed.zip [1.1 MB]
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