Substance Painter Premultiplied Alpha Shader (Gumroad) Download
Custom PBR Metallic/Roughness Shader with Premultiplied Alpha Have you tried texturing glass in Substance Painter? By default Substance Painter there has only one semitransparent shader – Alpha Blending. With this shader, with increasing transparency, reflections and speculars also become transparent. To solve this I suggest using a custom shader with support Premultiplied Alpha. Downloads: show… Read More »