NEW for Version 2.0: Reshaped head, remodelled eyeballs, dynamic wrinkles support** and lots of model, rig and UV improvements
Used independently or as a facial upgrade for the Body Rig*, this rigged head base mesh is the successor to the one that forms the basis of the Ed, Face Test and Eye Piece demos. With controls for easily customising and even animating skeletal proportions, it provides a flexible, human-shaped canvas for sculpting, texturing, posing and animating myriad expressive humans, humanoid creatures and stylised characters. All the painstaking rigging, weight painting, retopologising, shape key shaping and UV unwrapping has been taken care of for you, so you can skip straight to the fun stuff.
A basis for sculpting and texturing new characters
Posing for art reference and paint-overs
Pulling it apart to see what makes it tick
Race and Gender shapes are available separately, and can be mixed as per this early proof of concept:
Designed to accommodate realistic character creation and animation
Gender neutral base mesh, head averaged from 18 male, female, African, Asian and European likenesses of models and celebrities. Both genders can be enabled by applying one of the Male or Female head base meshes that are sold separately. Note: only the male OR the female is required – there is no need to purchase both.
Face shapes based on muscle groupings (similar to FACS), with non-linear transitions for fluid, organic motion and discrete facial control
On-the-fly customisable rig proportions; easily and non-destructively edit the size, position and orientation of the eyes, teeth, tongue, jaw, head, neck and clavicles
Includes upper torso rig for standalone use
Includes head and neck, eyeballs and teeth and tongue meshes
UV mapped, ready for texturing
Dynamic wrinkles node group** (wrinkle maps can be purchased separately as part of the Face Textures, or created from scratch using the instructions here)
Lightweight mesh for responsive performance; poly count (before subdivision): head: 1,622 faces (quads); eyeballs: 644 faces (quads) each, teeth & tongue: 1,768 faces (quads)
Topology optimised for animation and posing; edge loops follow wrinkles and muscular direction where possible, without compromising deformation quality
Compatible with Blender 2.79 and higher
No script installations or add-ons necessary; just load and go!