K-Cycles 2023 with exciting features: Rendering Performance 3.5 Update and Physically Based Light and Shadow Linking for 3.5 (See Videos Below)!
25% off Sale (Included in the price)!
Recently added features:
Rendering Performance 3.5 Update (K-Cycles 2023 – 3.5)
Physically Based Light and Shadow Linking (K-Cycles 2023 – 3.5)
Camera Mode/Overrides (K-Cycles 2023 – 3.4)
Render Cameras (K-Cycles 2023 – 3.4)
Now available with K-Cycles 3.32 stable, 3.41 stable and 3.51 stable.
Previous K-Cycles users can use upgrade code “upgrade2023” (Extra 25% off) discount.
What is K-Cycles?
K-Cycles is a highly optimized custom build of Cycles render engine, ultra lighting, post FX, ultra denoiser, camera settings, multi-camera render, camera override and realtime viewport lighting and effects for Blender. It is fully compatible with Cycles and designed for Nvidia GPUs. Features include:
Ultimate rendering performance for viewport and final renders.
Amazing Ultra Lighting the most powerful and complete lighting features for Cycles.
New Ultra Denoiser with the latest Intel denoiser technology and multi pass for clean and super sharp images.
Ultra Denoiser works inside Blender without needing the compositor and has great performance avoiding complicated compositor nodes.
Animation Denoiser uses the latest OptiX temporal denoising to improve animation render times.
Even faster renders using intelligent scene and settings optimizations preset modes with higher K-Cycles performance while still maintaining good image quality.
Amazing viewport Ultra Lighting, Post FX including BLOOM effects, FLARES with glare, anamorphic and ghosts, Tone Mapping and Lens effects that elevates your art to the next level.
Camera mode/override for Ultra Lighting, Post FX and Output Resolution.
Render Cameras for rendering individual cameras to the image editor or to automatically save file render.
All K-Cycles Ultra Lighting and Post FX effects are animation ready with all the settings fully keyable and with previews on the viewport.
The K-Cycles Ultra Lighting, Post FX effects can be done in the viewport or final render both in GPU or CPU.
Cycles image quality with less render noise.
Fully compatible with Cycles and all Blender addons.
Regular stable release and alpha builds updates with the latest features from the Blender.
One version optimized for both Optix, Cuda and HIP.
Easy to use without the need of changing Cycles settings for fast performance.
K-Cycle performance mode.
Global Illumination presets.
Sampling render presets.
Optimize viewport updates.
A set of Cycles performance features and options for improving the Cycles viewport and final rendering. The K-Cycles performance mode for maximizing the rendering time. GPU Boost controls Cycles GPU memory to help improve performance and memory usage. Global Illumination presets allow scene lighting settings for faster rendering or higher lighting quality. Sampling final render presets is the best way to control the render time, noise level and scene image quality. Reduce viewport updates for faster viewport rendering.
The performance chart below compares K-Cycles to the same Cycles build of Blender. Tests done with the default Cycles final render settings of noise threshold of “0.01” and samples of “4096” without denoiser.
Videos on K-Cycles Performance:
K-Cycles Performance Limitations:
K-Cycles will not improve time for scene loading, textures, synchronization, particle generation, BSP, or other pre-rendering calculations.
K-Cycles performance gains will be minimal at low render samples or high noise threshold above 0.05. In this case it is recommended to use “Ultra Denoiser” to improve scene texture and geometry detail, and image quality that requires considerably less render samples compared with the standard denoiser.
K-Cycles performance gains can not be guaranteed due to differences in graphics hardware, system configuration, render setting or specific scene issues.
K-Cycles Physically Based Light and Shadow Linking
Physically based Light linking per objects/collections.
Physically based Shadow linking per objects/collections.
Invert light linked objects/collections.
Lightgroup shadow casting.
The new physical based light and shadow linking. For the ultimate creative control of the lighting and shadows of the scene to bring your art to the next level.