CGCircuit Applied Houdini 18 Courses Free Download
Yos. this post contains multiple applied houdini courses which I was ab
Liquids Courses
Liquids Part 1: This course introduces the fundamentals of fluid simulation in Houdini, covering techniques for creating realistic liquid effects, including surface tension and viscosity.
Liquids Part 2: Building on Part 1, this course delves deeper into advanced liquid simulations, focusing on interactions with other objects and complex fluid behaviors.
Rigids Courses
Rigids 3 18.5 Part 1: This course covers the principles of rigid body dynamics, including collision detection and response, using Houdini’s Bullet solver for efficient simulations.
Rigids 3 18.5 Part 2: Continuing from Part 1, this course explores more complex scenarios and optimizations for rigid body simulations, enhancing realism and performance.
Particles Courses
Applied Houdini – Particles V Part 1: This course focuses on particle systems, teaching how to create and control particle effects for various applications, including environmental effects and simulations.
Applied Houdini – Particles V Part 2: A continuation of Part 1, this course covers advanced techniques for particle manipulation, including forces and interactions with other elements in the scene.
Applied Houdini Particles 6 Part 1: This course introduces new particle techniques, focusing on creating dynamic effects and integrating them into larger simulations.
Applied Houdini Particles 6 Part 2: Building on Part 1, this course explores more advanced particle behaviors and their applications in visual effects.
Applied Houdini – Particles III – Sparks and Lighting: This course teaches how to create stunning particle effects specifically for sparks and lighting, enhancing the visual impact of scenes.
Applied Houdini Particles II Part 1: This course covers the basics of particle systems, including emission, behavior, and rendering techniques.
Applied Houdini Particles II Part 2: A continuation of Part 1, focusing on more advanced particle interactions and effects.
Volumes Courses
Applied Houdini – Volumes 6 Part 1: This course introduces volume rendering techniques, focusing on creating and manipulating volumetric effects in Houdini.
Applied Houdini – Volumes 6 Part 2: Continuing from Part 1, this course explores advanced volume effects and their integration into larger scenes.
CG Circuit – Applied Houdini – Volumes III: This course covers various volume techniques, including smoke and fog simulations, and how to render them effectively.
Applied Houdini – Volumes II: This course focuses on the fundamentals of volume rendering, teaching how to create and manipulate volumetric effects.
Volumes IV – INTERACTION: This course explores how volumes can interact with other elements in a scene, enhancing realism and complexity.
Additional Rigids Courses
CGCircuit – Applied Houdini Rigids V Part 1: This course covers advanced rigid body dynamics, focusing on complex simulations and optimizations.
CGCircuit – Applied Houdini Rigids V Part 2: A continuation of Part 1, this course delves deeper into advanced techniques for rigid body simulations.
Applied Houdini – Rigids II v2 Part 1: This course introduces the principles of rigid body dynamics, focusing on the Bullet solver and its applications.
Applied Houdini – Rigids II v2 Part 2: Continuing from Part 1, this course explores more complex scenarios and optimizations for rigid body simulations.
Applied Houdini – Rigids III: This course covers advanced techniques in rigid body dynamics, focusing on creating realistic simulations and interactions.
CGCircuit_Applied_Houdini_Rigids_6: This course focuses on the latest techniques in rigid body dynamics, including new features and optimizations in Houdini.
Explosions Course
5. Explosions: This course teaches how to create realistic explosion effects using Houdini, covering techniques for simulating fire, smoke, and debris.
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