Blender addon Retargify v1.1.16 Crack Download
Rigify Like Never Before
Streamlined
No Rigify features are sacrificed, and many lengthy steps are automated, leaving you with an enhanced and efficient rigging experience that can easily be integrated into your existing workflow.
Versatile
Modify your armature without fear of compatibility issues with existing animations. Add, move, remove bones, and experiment with all the rig types Rigify has available.
Organized
With an improved working space, all the settings you could need are available in the same area, alongside an enhanced viewport experience for improved clarity when working with more complex armatures.
What Makes It Different?
Time-Saving
Retargify automatically handles time-consuming steps (Such as constraint linking and common Rigify troubleshooting), allowing you to focus on character rigging, without worrying about unhelpful error messages or manual constraint work.
The plugin aims to make the rigging process as short and frictionless as possible, so hours of work can be done in minutes without affecting the quality of your rig.
Non Destructive
Flexible
Human or animal, connected or disjointed. Any armature can be converted into a fully functional Rigify rig, allowing a large range of motion for each part of the character.
Experimentation is heavily encouraged. Animation, constraint, widget and driver data is kept between rig updates, letting you experiment with your rig settings without losing existing data.
Non-destructive
Create powerful controller rigs with the power of constraints, and make use of many bone controllers to make the animation experience much smoother, letting Retargify take care of all the heavy lifting.
Existing animations are automatically sent to the controller rig, allowing you to do everything within the controller rig, and export it back to the shareable armature when you’re done.
etc
1.1.16
Rig type list is now sorted.
Fix duplicate bone entries in the rig type list.
1.1.15
Fix instances of the same FK/Tweak collections being selected multiple times in the bone parameters.
General code optimization.
1.1.14
Rig type list now rebuilds when regenerating the setup armature.
Fix for the callback function when marking a bone with a bone type being called twice.
1.1.13
Fix error when pasting armature with animation data into another file and attempting to update.
Fix extend chain operator being mislabeled.
1.1.12
Autogenerated Python file has been updated.
Fix bake error when no track is selected.
1.1.11
Fix distribute to layers not unassigning FK/Tweak layers properly.
1.1.10
Fix error with action overlapping when baking to animation armature.
1.1.9
Added additive track baking.
Fix improper setup armature regeneration if the armature didn’t have zeroed position data.
Fix for scale data not being baked properly in some instances.
Fix for labeling of actions between the base and animation armature.
Fix rig type selecting error when bones with that type were deleted prior.
The auto-saved action when updating the armature now saves Euler rotation data.
General code optimization.Â
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