PSX Retro Tools – PlayStation 1 visuals in Blender Addon Download

PSX Retro Tools - PlayStation 1 visuals in Blender Addon Download

Bring the magic of PlayStation 1–era visuals into Blender with PSX Retro Tools — a complete toolkit for creating authentic low-poly, low-resolution, dithered graphics. Perfect for 3D artists, game developers, and retro enthusiasts

Features:

Low-Poly Simplifier — Automatically decimate and triangulate meshes for authentic PSX aesthetics

Low-Resolution Texture Baking — Bake all object materials into a single low-res texture, preserving UV layout and palette

Texture Generator — Generate base textures (checkerboard, gradients, for texture painting) with limited color palettes
Color Dithering — Bayer, Floyd–Steinberg, Atkinson, and more, with adjustable scale

Vertex Wobble — Geometry Nodes–based vertex jitter effect in the style of PS1

Vertex Wobble PRO — Hold frames, axis selection, per-axis amplitude, presets, instant modifier sync

Shadow Controls — Low Resolution Shadows mode and full shadow disabling

Vertex Screen Snapping — True vertex snapping effect

Render Presets — Quick PSX resolution presets, color depth options, AA toggle

Pixel – Perfect Upscale

Texture Distort

Why choose PSX Retro Tools?

Designed for speed — one-click setup for retro rendering

Ideal for indie games, art projects, and animations with PS1 vibes

Changelog (since 1.6.0):
————————-
– Added compatibility shim for Blender 5.0 compositor changes while keeping support for older versions.
– Fixed Blender 5.0 error where `scene.node_tree` was missing by routing compositor setup to the new API.
– Updated project links to https://x.com/fawkek_obj.
– Added support for 512×512 textures in generator and bake.
– Bake now restores original render engine after completion.
– Bake now rebuilds a clean shader (UV → Image → Principled → Output) to avoid broken nodes.
– Unique names for baked textures to prevent overwriting.
– Generator now auto-connects generated Checker/Gradient texture into the material.

– Added live update for Vertex Screen Snapping:
– VSN_Props.camera and VSN_Props.size now instantly sync with the Vertex Snapping modifier inputs on the active object (no manual update needed).
– Added per-object Size control for Vertex Screen Snapping:
– New “Change value only for this object” toggle keeps Size edits local by default; disable it to push the value to every object using the modifier.
– Implemented realtime preview for Low-Poly:
– Changing Scene.low_poly_ratio now creates/updates a non-destructive PSX_Decimate (Preview) modifier that reflects changes immediately.
– “Apply Low-Poly” button applies the preview or creates a permanent decimation if none exists, then clears the preview.
– Added safe live synchronization for PSX Vertex Wobble PRO:
– All psxpro_* properties (Frequency, Hold, Seed, Axes, Global Amp, Amp X/Y/Z) now update the PSX_Wobble_Pro modifier values in real time, if the modifier exists.
– “Add / Update” button still creates or links nodes, after which live sync starts automatically.
– Added a new “Triangulate Mesh (PSX)” button to the Low-Poly Helper section for quick quad-to-tri conversion in authentic PSX style.

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Filename: PSX tools_161 vfxMed.zip

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