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Unreal Engine 5.6 Miss No Hit v1.5 Crack (FAB) Download

FAB - Miss No Hit Unreal Engine 5.6 Crack Download

Miss No Hit is an advanced hit detection system that performs traces against the entire volume of the Hitbox, leaving no gaps for missed hits. It is extremely optimized, uses cache-friendly, multithreaded core logic written in C++ that can process thousands of tracers!

Traditional collision checks using overlap events may miss hits under fast movements or varying frame rates. Go-to solution generally involves running line traces between current and previous locations. Yet, these solutions bring their own problems, introducing additional processing burdens and still leaving gaps that can result in missed hits.

Miss No Hits key features are as follows.

Built around the hardware, it utilizes multithreading, memory pooling and tick aggregation in its core. Allowing it to process thousands of tracers with minimal impact on game performance.

Intuitive and friendly Blueprint API, system will automatically reveal relevant options and automatically hide irrelevant ones. Offering clear and concise details panel free of clutter.

Exposes trace settings, allowing you precise control over how collisions should be checked.

Customizable tick behavior. Can operate in tick-by-distance, fixed rate tick and match game tick modes.

Hit filtering options. Allow for control over how system’s hit registration works.

Meets you where you need it. Can be controlled through C++, Blueprints or Anim Notifies.

If you are interested in learning more about Miss No Hit, please refer to the documentation page.

Update Change Log:

v1.5
Dynamic Tracer Configuration: Added the ability to create new tracer configurations at runtime.

Targeted Hit Cache Reset: Implemented a function to clear the hit cache for specific tracers using tags.

Runtime Debug Drawing: The debug draw state can now be updated during runtime.

Component-Based Control: Tracers can now be started and stopped based on their associated component.

Tracer Removal: Added functions to remove spawned tracers by tags or component, ideal for temporary effects.

Enhanced Hit Detection: Hit detection events now provide the specific tracer component for more context.

v1.4
Made general stability improvements.

v1.3
Updated Properties System: Significantly improved support for inheritance and easier future extensions.

Note: Please port your existing tracers to the new Tracer Configs system.

v1.2
Socket Support for Anim Notify Tracers: Anim Notify Tracers now support sockets.

World-Space Hitbox Adjustment: Anim Notify Tracer hitboxes can now be adjusted in world-space coordinates for easier setup.

Static Mesh Tracer: Automatically generates a hitbox from two sockets on a static mesh.

Skeletal Mesh Tracer: Similar to the Static Mesh Tracer, but also adjusts the hitbox size at runtime.

Per-Substep Hit Registration: Each substep now registers hits separately for more accurate damage-over-time calculations at low FPS.

Blueprint Functions for Runtime Tracers: Added Blueprint functions to create new tracers at runtime.

Blueprint Functions for Ignore List: Added Blueprint functions for adding actors to the ignored actors list.

Group Activation: Allows multiple tracers with the same tag to be activated and deactivated simultaneously.

Reduced Memory Consumption: Reduced runtime memory usage of the system by approximately 20%.

Revamped Documentation: Updated the documentation page with a better navigation experience.

v1.1
Precomputed Path for Anim Notify Tracers: Added a “Use Precomputed Path” option for Anim Notify Tracers. This decouples trace paths from framerate for perfect traces, though it is not compatible with dynamic animation logic.

Static Mesh Sockets Tracer Source: Allows for defining a hitbox using sockets on Static Meshes.

Multi-threaded Core: The core “Miss No Hit” system is now multi-threaded, offering significant performance improvements to support over one million traces per second.

Important/Additional Notes:

If you have any suggestions, feedback, or encounter any issues, whether they be bugs or missing features that could enhance your experience, please don’t hesitate to contact me at https://discord.gg/U9zzpEGYUn

Downloads: show love to dev by purchasing if you can afford it

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Filename:Miss No Hit FAB v1.5 UE5.6 vfxMed.rar

Official Discord : https://discord.gg/M2kqB4M9tG

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