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Blender 3.0+ Flip Fluids v1.6.4 + MixBox Crack 2023 Download

Blender 3.0+ Flip Fluids v1.6.4 + MixBox Crack 2023 Download

What is the FLIP Fluids addon?
The FLIP Fluids addon is a tool that helps you set up, run, and render liquid simulation effects all within Blender! Our custom built fluid engine is based around the popular FLIP simulation technique that is also found in many other professional liquid simulation tools. The FLIP Fluids engine has been in constant development since 2016 with a large focus on tightly integrating the simulator into Blender as an addon. It just feels like a native Blender tool!Whitewater Effects
Create awesome large scale fluid effects with the whitewater simulator. Generate and simulate millions of foam, bubble, and spray particles to give a sense of realism to large bodies of water.

High Viscosity Effects
Use the high accuracy viscosity solver to simulate thin silky-smooth liquids, thick fluids that buckle and coil, and anything in between. You will be able to simulate thicker fluid in Blender than you could ever before!
Surface Tension and Sheeting
Create beautiful small-scale fluid effects with surface tension and add particle sheeting to create large thin splashes. Simulate the natural cohesion of surface molecules that cause fluids to form into beads, drip, and add an elastic look to splashes.

Custom Built Force Fields
We built our own custom force field system designed specifically for popular liquid effects! Volume forces for forming liquid shapes, surface forces for aligning gravity to surface normals or to help liquid stick to surfaces, and curve forces for guiding liquid to flow and spin along a curve.

FLIP and APIC Solvers
Choose between FLIP and an APIC simulation methods! FLIP is turbulent and chaotic – good for large scale splashy simulations. APIC is smooth, stable, and swirly – good for small scale or viscous simulations.

Why choose FLIP Fluids?
Fluid simulation software can be intimidating, complex, and difficult to work with, but it does not need to be. We believe that usability should come first when designing a simulation tool. A simulator might contain the most advanced technology in the world, but if it is not usable, reliable, and flexible, it will not be a tool that is useful or enjoyable to the artist.

Change logs for version 1.6.4 (May 23 2023)
FLIP Fluids 1.6.4 adds bug fixes reported since the last release, as well as small new features and improvements.
Compatibility Notes:
FLIP Fluids 1.6.4 is officially supported in Blender 2.80 to Blender 3.5.
Blender 3.6: At this moment there are no known compatibility issues between this version of the FLIP Fluids addon and Blender 3.6, but this may change as Blender 3.6 develops.
Blender 4.0: At this moment there are no known compatibility issues between this version of the FLIP Fluids addon and Blender 4.0, but this may change as Blender 4.0 develops.
Added: An experimental FLIP Fluids Sidebar > Prepare Geometry > FLIP Fluids Remesh operator has been added to automate the process of converting a collection of objects to a mesh, applying operators, and remeshing the object into correct and manifold geometry for the simulator. More information and a video tutorial can be found in the documentation topic here.
Added: The Domain > Stats section will now display a Performance Score value for the frame or an average over the entire cache (Documentation).
The Performance Score value is a simple measure for how much fluid is being processed per second on your system under the current simulation setup and settings.
The score may range from small single or double-digit values to higher values in the thousands.
This value can be used to get an idea for how the current simulation setup is performing on your CPU and how different changes to the setup or settings affect performance.
This value can also be useful for measuring performance at different thread counts. Running small simulations with too many threads can harm performance due to overhead of thread management. For small simulations, you may see a higher performance score and quicker simulation baking at a lower number of threads (Documentation).
The performance score may increase for larger high resolution simulations as there is more fluid to process and take advantage of more CPU resources.
Enabling more addon features will often increase how long it takes to compute the fluid, and in turn will decrease the performance score.
This stat value will only be displayed in simulations baked in this version of the FLIP Fluids addon or later.
Added: Operators to increase/decrease the render output version suffix in the FLIP Fluids Sidebar > Bake Simulation menu, similar to the -/+ operators for the cache directory.
Added: Operators to increase/decrease the version number suffix in the FLIP Fluids Sidebar > Bake Simulation menu for both the cache directory and render output directory at the same time.
Bug Fix: Fixed crash that could be triggered when a Surface Force Field object was located entirely outside of the domain bounds and had either of the Front/Bakse/Edge force directions disabled.
Bug Fix: Fixed big where Command Line Bake > Render After Bake operator would always default to rendering in Normal mode even in Batch mode was selected on Windows OS.
Bug Fix: Improved support for Blend files that contain multiple Scenes objects where one scene contains a FLIP Fluids addon setup:
Fixed bug where switching between a FLIP Fluids scene and other scene can result in removal of surface/whitewater materials.
Fixed bug where saving Blend file where Domain was not contained int he active scene could result in
Fixed console error message triggered when using the FLIP Fluids Sidebar > Select Surface/Whitewater if domain was not contained in the active scene. Using these operators in this case will now display a popup message that selection is not possible in this scene.
Fixed bug where beginning a bake within a scene that does not contain a domain, or switching scenes during the bake export process, could trigger and error and remove the surface/whitewater objects from the domain. A popup error will now be displayed with information and halt the baking operation.
Fixed bug where using the FLIP Fluids Sidebar > Initialize Motion Blur operator would not fully initialize if the active scene does not contain the domain. A popup error will now be displayed to direct the user to switch scenes.
Fixed bug where the FLIP Fluids Sidebar > Auto-load Baked Frames feature would load frames in an active scene that did not contain a simulation.
Fixed bug where the FLIP Fluids Sidebar > Auto-load Baked Frames CMD could not be restarted after switching between scenes.
Bug Fix: Fixed bake error where cache savestate files could not be written if an existing savestate contained .backup files from a previous bake. Note: .backup savestate files may be generated in cases where Blender shuts down unexpectedly during a simulation bake.
Bug Fix: Fixed bug where cache savestate .backup would not be removed when resetting a bake.
Bug Fix: Fixed console error when retrieving Help > FLIP Fluids > System & Blend File Info on Apple Silicon M1/M2 systems, which could result in missing information.
Bug Fix: Fixed console error that could be displayed when the Domain > FLIP Fluid Cache menu was open.
Bug Fix: Fixed compiler error in case sensitive OS system (Pull request #614 by amarshall).
Bug Fix: Fixed compiler warnings on Apple Silicon M1/M2 systems.
Improvements: Stability improvements to reduce simulation ‘explosions’ for both the FLIP and APIC solving methods.
Change: Changed the default Domain > Advanced > Multithreading > Fixed value to run with 4 threads and added a tooltip hint for when to used Fixed threading mode.
Multithreading > Auto-detect: Use the maximum number of threads available on the CPU for simulation. Tip: Running smaller low resolution simulation with too many threads may actually harm performance due to overhead of thread management – this mode may be more performant for running medium to high resolution simulations.
Multithreading > Fixed: Use a specified number of threads for the simulation. Tip: Running smaller low resolution simulations with less threads may boost baking speed due to reducing overhead from thread management – try values around 4 thread for default lower resolution simulations.
Tip: When changing the number of threads, check the new Performance Score stat in the Domain > Stats > Cache/Frame Info to view if the change is increasing or decreasing the performance score (see above release note on Performance Score).
The multithreading settings are now also available in the FLIP Fluids Sidebar > Bake Simulation menu to allow for quicker adjustment of these settings.
Change: Force Field Antigravity feature will no longer falloff linearly over the entire Antigravity Width and will instead only begin falloff after a 90% threshold distance at the end of the width. This will result in a stronger Antigravity effect near or outside of the force field when using larger width values. This change may affect older simulation setups if the Antigravity Width value is large.
Change: Command Line Bake > Render After Bake operator will now reload the Blend file before the render starts so that any changes to the Blend file after starting the bake command will take effect before the render starts.
Change: Domain > Simulation > More Bake Settings > Skip Mesh Re-export menu will now display a column overview for adjusting which FLIP objects have the Export Animated Mesh option enabled when the filter is set to All. 

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