FAB – Tether Procedural Cable Tool Free Download 2026
Create physics-simulated cables, ropes, chains, hoses, and flexible pipes directly in the Unreal Engine editor. Tether converts spline-guided simulations into optimized static meshes for fast, non-destructive environment art and set dressing with no runtime simulation cost.
NOTE: The “self-collision” feature does not currently work with Chaos physics (UE5). Solutions for this are being investigated, but the rest of the plugin functions as expected.
Tether is a tool for creating cables, ropes, chains, flexible pipes, and other long bending objects, in the Unreal Engine editor, for environment art and set-dressing purposes. Tether simulates physics and builds static meshes in-editor, allowing rapid creation and iteration of cables using a non-destructive workflow.
Editor mode:
The Tether editor mode allows easy placement of cables by clicking points in the world.
Adjust slack, set tangents, and chain multiple cable segments together as part of the cable creation workflow.
Cable Actors:
Tether Cable Actors are self-contained objects in the world that handle all the functionality for a single cable, including settings, physics simulation, mesh generation, and the resultant static mesh.
The overall path of the cable before a simulation can be controlled using Unreal’s spline tools.
When modified, cables are automatically simulated and rebuilt for the fastest possible iteration time.
Simulation supports physics collision with other objects in the world, including other cables, allowing them to coil up on the ground and hang on each other.
The mesh for the cable can be generated procedurally using a specified resolution for the number of sides and edge loops, or use a user-specified mesh for full control of the final result.
The generated static mesh is saved inside of the Actor in the world, removing the need for any asset management by the developer. The developer can still open it and modify the static mesh properties as usual.
At runtime, all physics simulation and mesh generation functionality is stripped away leaving the final static mesh. There’s no physics simulation slowing down the game at runtime, which allows environments to have many more cables than if they were dynamically simulated.
Optionally, sets of one or more cables can be saved as a static mesh asset to be reused across multiple places in the project.Â
Quick Guide to Installing Unreal Engine Assets
1. Asset Installation (.uasset, .umap files)
Copy the asset folder to:YourProject -> Content -> AssetFolderName
Check asset version by opening any .uasset file with Notepad++ and searching for “UE4” or “UE5” to confirm compatibility.
Do not rename the asset folder or files.
If asset doesn’t appear in Unreal Engine, check project version compatibility or create the main folder if missing.
2. Plugin Installation (.uplugin files)
Copy plugin folder to either:YourProject -> Plugins -> PluginFolderNameorUE_Version -> Engine -> Plugins -> Marketplace -> PluginFolderName
Open your project, go to Edit > Plugins, enable the plugin, then restart the project.
Check plugin version by opening .uplugin file with Notepad++.
Do not rename plugin folder or files.
3. Project Installation (Full Unreal Project)
Copy content from the asset project:AssetProject -> Content -> AssetFolderNameto your project:YourProject -> Content -> AssetFolderName
Follow the same version rules as for assets.
Downloads Section Below:
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Filename: Tether – Procedural Cable Tool_UE5.8_vfxmed.rar [75.7 MB]
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