FACS Rigging for Facial Motion Capture Course Download
Learn the complete process of building a simplified FACS-based facial rig system using Maya and discover how to constrain motion-capture data shot with the iPhone ARKit system. Madhav Shyam, Creature Supervisor at Ghost VFX, kicks off the 10-hour workshop with the theory behind the key factors that contribute to making believable character performances. From there, Madhav jumps into building an intuitive rig system that drives the FACS shapes, while also demonstrating the process of constraining mocap data. Artists will learn how to render a range of motion animation using Maya and Marmoset Toolbag, and will complete the process by transferring both the animation and the rig system over to different types of characters.
This workshop is designed for intermediate-level artists who are looking to dive into the world of realistic facial performances. Project files are provided with this workshop, including the shapes required to build the rig system. For additional resources, artists can download the Free 3D Model Scan from 3dscanstore.com; additionally, 3dscanstore’s Gorilla Écorché 3d model is available for a small fee from their website.
By completing this workshop, artists will have a robust understanding of facial performance and a strong foundation from which to start building character rigs.Â
01
The Theory: Key Components for Believable Performance
Free
In this opening lesson, Madhav Shyam lays out the core pillars of believable character performance: design and modeling, rigging, animation, and rendering. Using scan-based heads, interactive FACS-driven rigs, a blend of motion capture and hand-crafted animation, and careful lighting and rendering, Madhav demonstrates how these disciplines work together to create convincing, emotionally engaging characters suitable for professional production.
Duration: 23m 37s
The Theory: Key Components for Believable Performance
02
Face Model & FACS Shapes
In this first lesson, Madhav introduces the 3D head scan from 3D Scan Store used throughout the workshop and outlines his goal of building an accessible, production-ready facial rig. By focusing on blend shape-driven deformation with an intuitive control system, the rig can be quickly transferred across multiple character types while maintaining high-quality results.
Duration: 23m 10s
Face Model & FACS Shapes
03
Rigging: Eyebrows & Eyes – Part 1
In this lesson, Madhav provides a manual, accessible approach to creating facial rigging systems for eyebrows using Maya’s utility nodes and blend shapes. This hands-on method allows rigging Madhav to precisely control how joints drive facial deformations through visual assessment and iterative adjustment. The resulting setup gives animators intuitive controls for eyebrow expressions while maintaining the ability to further refine the system for production needs.
Duration: 31m 8s
etcÂ
Downloads Section Below:
show love to dev by purchasing if you can afford it
IF THE LINKS ARENT WORKING, THEN PLEASE ACT LIKE A GROWN UP AND MESSAGE ME/ COMMENT HERE OR ON DISCORD AND I WILL UPDATE THESE LINKS QUICKLY! MAKE SURE YOU DOWNLOADING PROPER FILE WITH PROPER EXTENSION LIKE .ZIP OR .RAR
Filename: Â The Gnomon Workshop – FACS Rigging for Facial Motion Capture.zip.001
Official Discord : https://discord.gg/M2kqB4M9tG
USE IDM FOR FASTER DOWNLOAD.
https://send.now/qikclfyhwnd3
https://send.now/n269jh6s3gjq
https://send.now/ae3d71rzx8o8
https://send.now/fiwg3f48u5yo
https://send.now/7cr1h061tmyr
https://send.now/eqljv4qju8mb
https://send.now/4rv7nik1izcb
must download all files into same folder then extract part 1 using 7zip only. dont rename any file!
USE ANY FREE VPN IF U CANT ACCESS DOWNLOAD SITE OR DOWNLOAD FAILS 🙂
SOMETIMES CLICKING DOWNLOAD BUTTONS ON SITES WILL OPEN MANY ADS SO CLOSE THEM, DOWNLOAD THE ACTUAL FILE AND MAKE SURE FILESIZE SHOWN ON DOWNLOAD SITE AND FILENAME MATCHES! IF ITS DIFFERENT OR LOW IN FILE SIZE THEN ITS A FAKE FILE, DONT RUN IT!
MIRRORS:
for mega and g drive links – contact admin.



Post Comment